Aug 21, 2005, 02:25 AM // 02:25
|
#1
|
Academy Page
Join Date: Jun 2005
Location: Texas
Guild: Or Die Trying
Profession: Mo/W
|
Crippling, Barbed, Poisoners, etc, etc Mods
The types of mods that extend certain effects are sorely underused. Now, I have nothing to subsantiate these claims other than my own observations. I could be wrong in saying that noone uses these modifiers, but the majority of players I am acquainted to prefer a Sundering or Furious mod on their melee weapons.
I feel that the original effects for the modifiers such as Crippling, Barbed, etc, etc, should used in tandem with a proc effect tyed to the weapon. For example, a crippling mod would now not only extend the length of the crippling condition but would cause a normal attack to cripple your opponent.
Now, the attacks wouldn't always cripple (or poison, etc, etc) but it would be regulated by a percentage. A Crippling Axe Haft might cripple your opponent on five percent of your hits. Or, maybe even a lower/higher percentage, whatever the developers thought was appropriate.
I think this would be a great addition to this game, and would promote the use of the Crippling, Barbed, etc etc modifiers.
Last edited by Nazutul; Aug 21, 2005 at 04:02 PM // 16:02..
|
|
|
Aug 21, 2005, 03:15 AM // 03:15
|
#2
|
Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
|
I want a crippling bowstring!!!!111one
|
|
|
Aug 21, 2005, 04:01 AM // 04:01
|
#3
|
Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
|
Inflict additional bleeding time with your axe!
Extend the cripple length of your hammer!
Increase weakness duration of your sword!
Wait, no skills from those weapons inflicts those status effects
Except for carrying Desperation Blow, which still doesn't account for bleeding with an axe, (and even then, it's a gamble ) there's no reason to bring the above mods ever, unless they also lengthen the duration of effects caused by spells.
|
|
|
Aug 21, 2005, 01:52 PM // 13:52
|
#4
|
Ascalonian Squire
Join Date: May 2005
Guild: dBA
Profession: Me/R
|
what about this:
a barbed axe also reduces your own bleeding time by 10%
not very logically but wth, it would be nice and playable
anyway, there are a lot of unique shields, having effects like that, but they are only available to pve players! you can only put them in your box to let your pvp warrior use such a great shield, wich may reduce your blindness duration, but that's not a great way if you create new pvp-chars over and over.
instead, such weapons could have the same effects (or even better percentages) to give pvp-chars the same advantages.
|
|
|
Aug 21, 2005, 02:09 PM // 14:09
|
#5
|
Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
|
That would be interesting, and make since. Could be me but wouldn't all those swings of my sword eventually sever an artery. That is just plain dumb.
|
|
|
Aug 21, 2005, 02:15 PM // 14:15
|
#6
|
Ascalonian Squire
Join Date: May 2005
Guild: dBA
Profession: Me/R
|
if you come up with that:
might not every chop of your axe blow your foe's head off, and still he does not die afterwards as he still hat hp? ^^
|
|
|
Aug 21, 2005, 02:30 PM // 14:30
|
#7
|
Krytan Explorer
Join Date: Apr 2005
Profession: Me/N
|
A mod that simply increases the duration of *all* conditions would get a lot more use than the individual ones, with a typical range like the enchantment one (10-20% longer). That way, it would still be useful, no matter which of the many conditions you are using at the time.
|
|
|
Aug 21, 2005, 04:21 PM // 16:21
|
#8
|
Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
|
Quote:
Originally Posted by Nazutul
The types of mods that extend certain effects are sorely underused.
|
For a good reason, too.
Quote:
Originally Posted by Nazutul
Now, I have nothing to subsantiate these claims other than my own observations. I could be wrong in saying that noone uses these modifiers, but the majority of players I am acquainted to prefer a Sundering or Furious mod on their melee weapons.
|
Most people are stupid.
Quote:
Originally Posted by Nazutul
...
I think this would be a great addition to this game, and would promote the use of the Crippling, Barbed, etc etc modifiers.
|
Umm, who cares about these hafts? Just pretend they don't exist and pick a useful one. I'm not saying I'm totally against the idea. I'm saying that it doesn't really matter anyway.
|
|
|
Aug 21, 2005, 05:46 PM // 17:46
|
#9
|
Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
|
Actually, an X% chance to cripple on hitting might find use. Not everyone wants to build up enough adrenaline for dismember+axe rake before using them, or spend all that energy on hamstring.
And there is the occasional "Poisoner's bowstring"-weilding ranger.
As for most commonly used mods, Sundering, Furious, Zealous, and Ebon are the ones I hear of most. {Enhanced physical, faster adrenaline gain, ~the equal to 4 pips of energy, elemental}
Last edited by Mercury Angel; Aug 21, 2005 at 05:48 PM // 17:48..
|
|
|
Aug 21, 2005, 06:23 PM // 18:23
|
#10
|
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
Quote:
Originally Posted by Mercury Angel
Inflict additional bleeding time with your axe!
Extend the cripple length of your hammer!
Increase weakness duration of your sword!
Wait, no skills from those weapons inflicts those status effects
|
There's always a chance that later expansions/updates will have some good skill that will make these mods extremely useful, so hoard them now while you can!!!!
*fills storage and characters with cheap mods*
WTS Barbed Axe Haft, 25k!
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:08 AM // 03:08.
|